vehicle amigaball def { name "an Amiga beachball" flying type thing object { at 0 0 12 centre 0 0 0 points { /* top and bottom, followed by meridians */ 0 0 10 0 0 -10 0 3.8268 -9.2388 /* 2 */ 2.2494 3.0960 -9.2388 /* 3 */ 3.6395 1.1826 -9.2388 /* 4 */ 3.6395 -1.1826 -9.2388 /* 5 */ 2.2494 -3.0960 -9.2388 /* 6 */ 0 -3.8268 -9.2388 /* 7 */ -2.2494 -3.0960 -9.2388 /* 8 */ -3.6395 -1.1826 -9.2388 /* 9 */ -3.6395 1.1826 -9.2388 /* 10 */ -2.2494 3.0960 -9.2388 /* 11 */ 0 7.0711 -7.0711 /* 12 */ 4.1563 5.7206 -7.0711 /* 13 */ 6.7250 2.1851 -7.0711 /* 14 */ 6.7250 -2.1851 -7.0711 /* 15 */ 4.1563 -5.7206 -7.0711 /* 16 */ 0 -7.0711 -7.0711 /* 17 */ -4.1563 -5.7206 -7.0711 /* 18 */ -6.7250 -2.1851 -7.0711 /* 19 */ -6.7250 2.1851 -7.0711 /* 20 */ -4.1563 5.7206 -7.0711 /* 21 */ 0 9.2388 -3.8268 /* 22 */ 5.4304 7.4743 -3.8268 /* 23 */ 8.7866 2.8549 -3.8268 /* 24 */ 8.7866 -2.8549 -3.8268 /* 25 */ 5.4304 -7.4743 -3.8268 /* 26 */ 0 -9.2388 -3.8268 /* 27 */ -5.4304 -7.4743 -3.8268 /* 28 */ -8.7866 -2.8549 -3.8268 /* 29 */ -8.7866 2.8549 -3.8268 /* 30 */ -5.4304 7.4743 -3.8268 /* 31 */ 0 10 0 /* 32 */ 5.8779 8.0902 0 /* 33 */ 9.5106 3.0902 0 /* 34 */ 9.5106 -3.0902 0 /* 35 */ 5.8779 -8.0902 0 /* 36 */ 0 -10 0 /* 37 */ -5.8779 -8.0902 0 /* 38 */ -9.5106 -3.0902 0 /* 39 */ -9.5106 3.0902 0 /* 40 */ -5.8778 8.0902 0 /* 41 */ 0 9.2388 3.8268 /* 42 */ 5.4304 7.4743 3.8268 /* 43 */ 8.7866 2.8549 3.8268 /* 44 */ 8.7866 -2.8549 3.8268 /* 45 */ 5.4304 -7.4743 3.8268 /* 46 */ 0 -9.2388 3.8268 /* 47 */ -5.4304 -7.4743 3.8268 /* 48 */ -8.7866 -2.8549 3.8268 /* 49 */ -8.7866 2.8549 3.8268 /* 50 */ -5.4304 7.4743 3.8268 /* 51 */ 0 7.0711 7.0711 /* 52 */ 4.1563 5.7206 7.0711 /* 53 */ 6.7250 2.1851 7.0711 /* 54 */ 6.7250 -2.1851 7.0711 /* 55 */ 4.1563 -5.7206 7.0711 /* 56 */ 0 -7.0711 7.0711 /* 57 */ -4.1563 -5.7206 7.0711 /* 58 */ -6.7250 -2.1851 7.0711 /* 59 */ -6.7250 2.1851 7.0711 /* 60 */ -4.1563 5.7206 7.0711 /* 61 */ 0 3.8268 9.2388 /* 62 */ 2.2494 3.0960 9.2388 /* 63 */ 3.6395 1.1826 9.2388 /* 64 */ 3.6395 -1.1826 9.2388 /* 65 */ 2.2494 -3.0960 9.2388 /* 66 */ 0 -3.8268 9.2388 /* 67 */ -2.2494 -3.0960 9.2388 /* 68 */ -3.6395 -1.1826 9.2388 /* 69 */ -3.6395 1.1826 9.2388 /* 70 */ -2.2494 3.0960 9.2388 /* 71 */ } /* points */ face 152 f { 0 62 63 } face 60 f { 0 63 64 } face 60 f { 1 3 2 } face 152 f { 1 4 3 } face 152 f { 2 3 13 12 } face 60 f { 3 4 14 13 } face 152 f { 13 14 24 23 } face 60 f { 12 13 23 22 } face 152 f { 22 23 33 32 } face 60 f { 23 24 34 33 } face 152 f { 33 34 44 43 } face 60 f { 32 33 43 42 } face 152 f { 42 43 53 52 } face 60 f { 43 44 54 53 } face 152 f { 53 54 64 63 } face 60 f { 52 53 63 62 } face 152 f { 0 64 65 } face 60 f { 0 65 66 } face 60 f { 1 5 4 } face 152 f { 1 6 5 } face 152 f { 4 5 15 14 } face 60 f { 5 6 16 15 } face 152 f { 15 16 26 25 } face 60 f { 14 15 25 24 } face 152 f { 24 25 35 34 } face 60 f { 25 26 36 35 } face 152 f { 35 36 46 45 } face 60 f { 34 35 45 44 } face 152 f { 44 45 55 54 } face 60 f { 45 46 56 55 } face 152 f { 55 56 66 65 } face 60 f { 54 55 65 64 } face 152 f { 0 66 67 } face 60 f { 0 67 68 } face 60 f { 1 7 6 } face 152 f { 1 8 7 } face 152 f { 6 7 17 16 } face 60 f { 7 8 18 17 } face 152 f { 17 18 28 27 } face 60 f { 16 17 27 26 } face 152 f { 26 27 37 36 } face 60 f { 27 28 38 37 } face 152 f { 37 38 48 47 } face 60 f { 36 37 47 46 } face 152 f { 46 47 57 56 } face 60 f { 47 48 58 57 } face 152 f { 57 58 68 67 } face 60 f { 56 57 67 66 } face 152 f { 0 68 69 } face 60 f { 0 69 70 } face 60 f { 1 9 8 } face 152 f { 1 10 9 } face 152 f { 8 9 19 18 } face 60 f { 9 10 20 19 } face 152 f { 19 20 30 29 } face 60 f { 18 19 29 28 } face 152 f { 28 29 39 38 } face 60 f { 29 30 40 39 } face 152 f { 39 40 50 49 } face 60 f { 38 39 49 48 } face 152 f { 48 49 59 58 } face 60 f { 49 50 60 59 } face 152 f { 59 60 70 69 } face 60 f { 58 59 69 68 } face 152 f { 0 70 71 } face 60 f { 0 71 62 } face 60 f { 1 11 10 } face 152 f { 1 2 11 } face 152 f { 10 11 21 20 } face 60 f { 11 2 12 21 } face 152 f { 21 12 22 31 } face 60 f { 20 21 31 30 } face 152 f { 30 31 41 40 } face 60 f { 31 22 32 41 } face 152 f { 41 32 42 51 } face 60 f { 40 41 51 50 } face 152 f { 50 51 61 60 } face 60 f { 51 42 52 61 } face 152 f { 61 52 62 71 } face 60 f { 60 61 71 70 } /* bouncing effect */ bounce -1 1 { - - 30 } } }